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Hectal
Phase 15: Post-Processing and Effects
3D Web · Exercise 3 of 4 PreviousNext
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Make only the lamp glow

The lamp is three times as bright as white and the orange panel is never above 1. Add an UnrealBloomPass before the OutputPass so the lamp glows and the panel does not.

The page prints the brightness (0 to 255) beside the lamp and beside the panel. Aim for the lamp above 40 and the panel below 25.

What Check tests

  1. The page printed both numbers
  2. The lamp's surroundings glow (above 40)
  3. The panel stays dark (below 25)
  4. The chain still ends with an OutputPass

Stuck? One hint at a time

The solution unlocks after your first Check. Try first: that is where the learning happens.

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