AI Product UX
The details that make an AI feature feel good: waiting well, honest labels, feedback, a first screen, a real input box, screen readers, phones and other languages.
Phases 5 to 9 made Mitra work: it streams, renders safely, uses tools and resists hostile input. This phase makes it pleasant and fair to use. Most of what separates a demo from a product is not the model. It is what the screen does in the first second, what it says when it is unsure, what happens when someone presses Enter in the middle of a Japanese word, and whether a person using a screen reader hears a clear sentence or a hundred fragments.
Every topic here is about a behaviour you can check. So the live examples do not ask you to "feel" anything. They log decisions and counts: how many times a live region changed, where keyboard focus is, whether Enter sent the message, whether a draft came back. Things that depend on screen size (pixels, keyboard height) are turned into yes-or-no decisions so they are the same on every machine.
Accessibility claims in this phase were checked against the W3C WAI and MDN pages. Where behaviour differs between screen readers and browsers, the text says so instead of promising one result. You finish with Mitra v10: starters on an empty chat, a real input box, feedback buttons, and an announcement pattern that does not flood a screen reader.
Practise this phase
Hands-on exercises: write the code, see your page live, and press Check to have it tested automatically.